This is the method used in Honey Select 2. With this method Mods are installed in different files and folders from the original game, making easy to troubleshooting and mods management overall. This method introduces new features to the game without any modifications to the game files.It also leads to ID conflicts making harder assets management. This approach is likely to introduce errors and if any mod breaks your game it’s hard to seek the problem and its more likely that you'll need to reinstall everything again. This method of modding overwrites game files, which was the main method used in Honey Select 1 but is not used anymore in Honey Select 2.It’s like an ice cream (game) without toppings (MODs) It's a game without introducing any MOD.zipmod files, read bellow for more instructions.
Now we have a better modding system that do not mess with abdata and do not make id conflicts at all, making HSResolveMoreSlotID obsolete. In short: Never touch games folder such as abdata. Please read the Terminology bellow to understand what is happening. Modding structure is pretty different in Honey Select 2 since it uses the softmod method, differently from Honey Select 1 that used the HardMod method.